![]() ![]() For the change to be appropriate and necessary, the feature needs to be important enough either that it ought to have been included as an essential feature in the first place (which I don't agree with I don't think it's *that* indispensable), or the feature needs to be important enough that it justifies the cost of implementation (which, again, I don't agree with). However, I don't quite get the argument that the change is appropriate and necessary. So when the original poster states they want the proposed change, I can accept that. After all, each individual has their own preferences, and anyone's preferences are valid to themselves. Now yes, just because I don't think the proposed change is appropriate or necessary doesn't mean it isn't actually appropriate or necessary. Added art to accommodate the new plans, changes in coding. I do see that the proposed change would require substantive changes. It's a slight cosmetic change that helps with versilimitude but that doesn't help the core gameplay. ![]() There is some added tactical element to multi-path corridors, but again I don't see that as necessarily being a plus, as it results in added tedium for players that want to fully explore a dungeon, yet doesn't add to significant player choices. It increases RNG (random number generator) by randomizing the number of total corridor tiles, and overall increases the number of corridor tiles and encounters, and the players have to bring additional supplies to buffer, but that isn't necessarily more fun or interesting. I don't see that the proposed change substantively adds to gameplay. ![]()
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